The unreal
Animals
Family and children acts
Walk Act
Fixed act
Visual act

The Unreal are  people whose history runs parallel to that of human kind. It is never clearly established whether they are an ancient civilization, a group come to visit us from the future or a yet to-be-discovered species. Have the Humans and the Unreal unknowingly been living side by side since the beginning of time? Are they a projected image of our future evolution?

Whatever the answers are, this much is certain: their actions and thoughts are deeply rooted in the world which surrounds us. Take, for example, the Nanny, whose aim is to open our minds to the carefree spirit of our childhood, or the Companion, who helps us bridge the gap between the living and the deceased, while the Warmer provides solace in our moments of melancholy, and the Mender patches up our broken hearts – every one of them is dedicated to attending the world of our dreams and states of mind.

The Unreal’s camp is a space harboring fifteen different shelters, each enclosing its own creative universe. This wordless performance finds its place in the very heart of our cities and daily lives, offering a new experience to the spectators. Within this out-of-time sphere, they will be able to explore a world where imagination combines with philosophical interrogation, in order to better connect with their true selves

CONCEPT huts: The public wanders from cabin to cabin at their own pace and as long as they wish. The camp is formed by nine individual and three double wagons whose installation is adjustable according to the space chosen for the assembly. It can be a park, a square, an esplanade, under arcades, a tent, a magic mirror, lobbies of public spaces, cloisters, historical monuments ...

The characters are the following:

The comforter of childhood 
In her little shrine to childhood, she breathes life back into the discarded figures of our childhood –an old rocking horse, a forgotten doll, a dusty train set – thus reconnecting us to the children we once were.

The chaperone of the absent
His musical musings find their way to our hearts, evoking memories of those who have left us.

The warmer of winters
Knitter of hope, she brings warmth to our wintry households.With her blankets, she offers compassion and solace to us all

The restorer of memory
He excavates our histories like an archaeologist, unearthing long-forgotten recollections before fixing their missing parts, the better to get our memory up and running again

The jailer of misery
She scrubs, scours and rinses our moments of sadness, ridding our lives of drabness and bringing out the brighter, fresher moods.

The mender of (broken) hearts
She mends our broken hearts, whether they are torn, shattered or crazed. With her darning needle, she repairs the tattered fabric of our strained relationships before tending the wounds of our bitter memories

The catcher(fisher) of hope
Once the washer has cleansed us of our sorrows, the Fisher steps up to catch fragments of hope and offers them to humanity

The dream of imaginary friends

He dreams and conjures up imaginary friends who populate his dreams, then brings them to life through his drawings, to walk alongside humans

The alchemist of passion
As a cook whose main ingredient is enthusiasm, he devotes his time to creating potions which have the power to make us passionate about pretty much anything

The weaver of love
She gives life to love stories by gilding our lives. Romance springs from her hands. Pearls and ribbons rain down from her works to shower us with love and passion

 The weaver of ties
With her threads, ribbons and lace, she weaves the stories of our lives, bonding people together

The guardian of mysteries
She is the warden of mysteries. From the existence of werewolves to the question of the hereafter, she makes sure none of these mysteries are given definite answers, so that humans may continue to investigate and imagine

The hunter of terrors
Within his circus ring, he tames our worst nightmares and makes those wild and fearsome beasts less terrifying.

The tracer of paths
Once the weaver has created bonds between humans, the tracer makes sure we know the way to each other’s hearts and souls

The keeper of secrets
She looks after our secrets and sings to them, before the time comes to set them free to blossom

The artists come from France

Techrider

Visual installation and poetic performance
As a fixed act, walkact or combination of both.
Duration:for the huts: up to 4 hours a day
Walkact: 2 x 45 minuten
Number of huts: from 3 to 15 huts - performance for 15 hybrid characters in in 15 universes
 non spoken show
Huts concept:

> Set up / Dismantling :

  • Set up : 2 to 3 shifts (upon number of hut to be build)
  • Show timing : 4h
  • Dismanting : 2 shifts

Set trucks must have direct access to the venue and hut location. The set consists of booths placed on small stages that can be covered overnight in case of rain.

  • 9 simple booths (2m wide x 3m deep)
  • 3 double booths (4m wide x 3m deep)
  • Booths height can vary from 2,30m to 3,10m

> Booth layout :

The booth layout is adaptable to your venue, the set up will be discussed between the venue manager, the orga­niser and the company director.

Space requirements for all huts

  • if set up in line : 45 linear meters
  • if set up in circular pattern : 20m x 20m

Each hut must be set up on hard flooring without steep slope and preferably on a non windy area. Huts must be in a secure location with security coverage at all time.

> Dressing room :

  • 1 or 2 dressing rooms to be provided big enough to welcome 16 people close to the location of our perfor­mance.This dressing room must be equipped with : coat rails and hangers for costumes, chairs, make up tables with light and mirrors and tables for our props.
  • Shower and toilets must be nearby.
  • This dressing room must be big enought to be able to use it as a resting lounge during  showtime. 
  • Secured parkingplace
  • The organizer is responsible for the safety
  • The organizer has to ensure the application of Sabam (author's rights or any performance rights organisation (PRO) of your country)and the authorization of the police and fire department..
  • If the acts are performed abroad, if it is too late to go home or if they have to play several days the organization needs to provide hotel accommodations for the team, meals and beverages.
  • For day performances the artists would welcome a breakfast/lunch with beverages and for evening shows a dinner.
  • The date is only set when the contract has been signed